Bust-Out: Classic Game Arcade Action

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xAction
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Bust-Out: Classic Game Arcade Action

Post by xAction »

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Very short and simple demonstration with every few little finesse in under 200 lines of code on the card script.

Good example of:
1. simple procedural level design
2. mouse controlled player with a locked axis
3. collisions that result in ricochets.
4. scoreboard

If you do any script editing or other developer stuff after starting a game then:
Reset to the 'pointer tool' and then choose browse tool and restart the game (space bar) before returning to the game as the 'send in x milliseconds' commands in the Game.Loop pile up somewhere and then turn the ball into a photon moving at the speed of light.

Oh yeah, and since I'm not trying to get quarters or frustrate anyone, missing the ball just decreases your score instead of stopping the game and resetting the ball to center screen as the old games used to do.
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OpenXTalkPaul
Posts: 1668
Joined: Sat Sep 11, 2021 4:19 pm
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Re: Bust-Out: Classic Game Arcade Action

Post by OpenXTalkPaul »

Excellent, love me some brick breaking games, thanks for posting.
Maybe someone could Arkoidify it.

This reminds me, I think I have a Bubble-Bobble style Bubble Popper stack somewhere. I'll have to dig that out.
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