One of my own creation.
Don't get your hopes up too much though. It's very much still in it's infancy. Think of this as just an update as to where I am with my zig implementation. I probably underestimated just how large a task it is to create an xTalk engine.
As far as I am with it, I've got the basics of it I think. The following screenshot is using capy for the interface GUI (so should be cross platform with native interface controls eventually).
It's using a spot of C++ which is the minimal code required to interpret a very (VERY) minimal set of xTalk syntax so far.
It's capable of reading an image (hence the splash screen) - only png support so far, getting the screen rect, and a lot of work has gone into building an interpreter.
A lot more is required. (no support for any menus), it doesn't understand anything to do with 'tools' yet - it has no concept at all of 'widgets', network, extensions, libraries, geometry manager, no script editor (yet), no syntax colouring, no message box, no inspectors, no dictionary, no database support, no audio (other than causing a system beep!) .... the list goes on (sigh).
(quite depressing when I think about it, the amount that I have yet to do).
Whether it'll ever see the light of day fully or not is another thing.
Oh, there's also no error catching - so when I try and implement anything that's unsupported - such as choosing the pointer tool (the button on that splash), it just locks up the computer

I suppose handling errors and a message box of some sort needs to come next.
What can it do? At the moment, it's a proof of concept that it works. It can understand rudimentary xTalk - it's capable of writing a prefs file and recording the placement of the preferences window (woop!), it can load in graphics, thanks to capy, and pngLib - but it's using a btn graphic with an icon being pulled in from the png file. It's a regular oxtstack stack format too. So doesn't look like much, but underneath, it's doing quite a lot of xTalk-ish things.
None of it is using any Livecode / OpenXion / (serf) engine - it's all of my own creation (having been inspired by looking at the source code of all 3 for hours on end last week and this week).
Of course, this will be totally free to use and modify as anyone sees fit. At the moment though, it's what I'm doing when I'm not bug-fixing in OXT-Lite.
Not much to show as of yet, but better than the first demo I posted where it just draws a window with a text field, that beeps!