Re: Demon Ago-go! 8direction Animated Sprite
Posted: Sun Feb 25, 2024 7:55 pm
Yesrichmond62 wrote: ↑Sun Feb 25, 2024 4:49 pm SO, as far as I can see, there are 4 possibilities here:
1. Make what you can with what you've got.
(This IS, by-the-way, just fine for clones of "gubbins" such as Snail-Bob: and keeps the 9-12 year olds focused.)
Yes2. See what gives with Malte Brill's animation engine, which he, out of great generosity, has released as an open source thing.
If it's done with great care, yes.3. HACK the engine.
YES. I remember years ago when FFI was just getting going, Monte posted a GIF he made using Box2D via LCB.4. Tack on an animation engine from somewhere.
Unfortunately he didn't post the source code. It's in the chat on their Github Gitter.im board, probably still there.
I don't see why not. There's no reason that xTalk script couldn't be used in place of GDScript (from Godot game engine), in fact considering we have an early xTalk example in LINGO I think we already have the proof for it. Before Shockwave Flash came to be and with it a shift towards JavaScript-ishness, LINGO was the original scripting language for MacroMind Director (later Macromedia, then Adobe) and it was definitely an xTalk dialect. Interestingly some folks with the ScummVM project have been reimplementing LINGO.Of course the 'Elephant in the room" is "Do we really think it is an important thing to make slick-N-sexy Warcraft clones in OXT?"