Bothering SuperCard
Posted: Sun Sep 04, 2022 1:19 pm
Well, I did:
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Richmond…
SuperCard's source is written in C++, based on the Apple Carbon frameworks that Apple promised would be a permanent dev environment for OS X. They lied… just like Steve Jobs lied about the future of HyperCard.
So I am not sure what you/anybody would do with the current source. It requires a complete rewrite from scratch in a different dev environment that is significantly more opaque.
Plus the market for Mac users that actually want to program their own computer now-a-days is practically zero… they've come to the Mac based on their usage of the iPhone/iPad.
Regards,
Scott Simon
SuperCard Team
> On Aug 14, 2022, at 1:20 AM, Richmond <richmondmathewson@gmail.com> wrote:
>
> If you are NOT intending to release 2 64-bit builds: one for
> Mac Intel, and one for Mac ARM, and the market for Mac 32-bit
> apps is disappearing down the plughole would you consider
> releasing the SuperCard source code on some type of premissive licence?
>
> sincerely, Richmond Mathewson.
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Richmond,
Your question suggests that SuperCard's current source code is usable going forward… it isn't. Despite Apple's promises, both the language and frameworks SuperCard is based on are dead. A complete rewrite is required, using an opaque dev environment that simply is not designed to create an app like SuperCard. In addition to a ground up rewrite, it requires low level replacements for things like text handling that current frameworks don't support.
Regards,
Lucinda Bultz
SuperCard User Support
> On Aug 14, 2022, at 1:20 AM, Richmond <richmondmathewson@gmail.com> wrote:
>
> If you are NOT intending to release 2 64-bit builds: one for
> Mac Intel, and one for Mac ARM, and the market for Mac 32-bit
> apps is disappearing down the plughole would you consider
> releasing the SuperCard source code on some type of premissive licence?
>
> sincerely, Richmond Mathewson.
------------
Richmond…
SuperCard's source is written in C++, based on the Apple Carbon frameworks that Apple promised would be a permanent dev environment for OS X. They lied… just like Steve Jobs lied about the future of HyperCard.
So I am not sure what you/anybody would do with the current source. It requires a complete rewrite from scratch in a different dev environment that is significantly more opaque.
Plus the market for Mac users that actually want to program their own computer now-a-days is practically zero… they've come to the Mac based on their usage of the iPhone/iPad.
Regards,
Scott Simon
SuperCard Team
> On Aug 14, 2022, at 1:20 AM, Richmond <richmondmathewson@gmail.com> wrote:
>
> If you are NOT intending to release 2 64-bit builds: one for
> Mac Intel, and one for Mac ARM, and the market for Mac 32-bit
> apps is disappearing down the plughole would you consider
> releasing the SuperCard source code on some type of premissive licence?
>
> sincerely, Richmond Mathewson.
------
Richmond,
Your question suggests that SuperCard's current source code is usable going forward… it isn't. Despite Apple's promises, both the language and frameworks SuperCard is based on are dead. A complete rewrite is required, using an opaque dev environment that simply is not designed to create an app like SuperCard. In addition to a ground up rewrite, it requires low level replacements for things like text handling that current frameworks don't support.
Regards,
Lucinda Bultz
SuperCard User Support
> On Aug 14, 2022, at 1:20 AM, Richmond <richmondmathewson@gmail.com> wrote:
>
> If you are NOT intending to release 2 64-bit builds: one for
> Mac Intel, and one for Mac ARM, and the market for Mac 32-bit
> apps is disappearing down the plughole would you consider
> releasing the SuperCard source code on some type of premissive licence?
>
> sincerely, Richmond Mathewson.