Bust-Out: Classic Game Arcade Action
Posted: Tue Feb 27, 2024 9:31 pm
Good example of:
1. simple procedural level design
2. mouse controlled player with a locked axis
3. collisions that result in ricochets.
4. scoreboard
If you do any script editing or other developer stuff after starting a game then:
Reset to the 'pointer tool' and then choose browse tool and restart the game (space bar) before returning to the game as the 'send in x milliseconds' commands in the Game.Loop pile up somewhere and then turn the ball into a photon moving at the speed of light.
Oh yeah, and since I'm not trying to get quarters or frustrate anyone, missing the ball just decreases your score instead of stopping the game and resetting the ball to center screen as the old games used to do.