Game_Templates: Mouse Controlled

A forum to share your demonstrations stacks, fun stacks, games, etc.
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xAction
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Joined: Thu Sep 16, 2021 1:40 pm
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Game_Templates: Mouse Controlled

Post by xAction »

GameTemplate_KeepAway.oxtStack
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Game_template_Keep_Away.gif
Game_template_Keep_Away.gif (54.78 KiB) Viewed 98 times
Not the best demo, it's a template.

I want to make starter stacks as beginner friendly as possible so that anyone can get up and running quickly with a basic game type that has essential scripts, without too many bells and whistles, with as many of the scripts being consistant between stacks as possible, "a library" as they say.

So this is the most minimal game I could come up with, at least one that has moving objects.

This doesn't use scripted objects as I figured that was another layer of complexity, but it's giving me programmer pains not using them.

So next step:
1. scripted objects
2. more enemies
3. something to slow/stall/destroy them, that isn't a bullet, that's later.

I'm not sure if I should name threads after the game, or the game type or the control type.
We'll have to see.

If things work out as planned we should be able to pile all the base game code into a stack script, and then have different games on cards for a real cool demo app. I was thinking of using Animation Engine...but that's another story.

Action is in the stack script!
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