Bitmap to Vector +Trace
Posted: Fri Mar 15, 2024 5:08 am
I started with the doodle thing but realized I didn't want highly grid-ified content for 3D extrusion, so spent many hours trying to figure out how to remove the extra griding, with no solution.
Then I found Bern Niggeman's trace alpha stack and adjusted it to make white the alpha so I could trace anything I doodled.
Then I figured I have all this data over in the BitFontMaker2-Like, I'll get that into this app and make sure the importer works.
So ...I exported all that data as images and imported it in this app and covered it to vector grids and tracings
Then I remembered I had all that data over there in the first place and binary compressed, doh!
And now Feel kind of silly because I know there's an SVG version of this same process , isn't there?
oh the command Prop.AutoBuildHistory
isn't actually exposed to the interface because I was importing thousands of files and didn't want someone else doing that until I get things working, but it's pretty safe on thousands of files, so let 'er rip.
OH oh!
Be sure you have your grid size right before import, I had mine set to 32x32 for thouasnds of files and that was way more data density than I wanted. Not reall sure what the use of those grids are, I wanted a cleaner coversion but always got mangled graphics....and special effects...
When I started out with this I had a whole bunch of crazy mistakes that did really cool "video effects' on the data. A bunch of the scripts are still in the stack. Have to figure out how to make them fit somewhere. They'd be neat to trigger in a game with like blasting things to bits...literally.
Well I'm tired and this has been some distraction.
Oh yeah, 2292 of files: While I was waiting for that to generate from the stored data, i found this 1-bit pack from Kenney