Somehow counter-intuitive.It works if you first insert an image area
Editing interface graphic
- richmond62
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Re: Editing interface graphic
https://richmondmathewson.owlstown.net/
- tperry2x
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Re: Editing interface graphic
I've fixed it. I've done this by automatically creating a suitable paint image if one doesn't exist (rather than letting it try to add one with it's flawed method). I need to test this on Windows and MacOS, but seems to be working on Linux so far...
(video here)
(video here)
- richmond62
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Re: Editing interface graphic
Incredible when you consider that 'that' was lying around unfixed from way, way back in time.
Presumably you'll roll that into 1.04?
Random word of the moment: Complacency.
Presumably you'll roll that into 1.04?
Random word of the moment: Complacency.
https://richmondmathewson.owlstown.net/
- tperry2x
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Re: Editing interface graphic
Yes, this will be part of OXT lite 1.04.
So, I suppose - getting back to the original point of this post: do I go with antialiased brushes?
I even thought about going mad and making some new anti-aliased bristly brushes. Or even any other shape. Suggestions welcome now we have it working.
So, I suppose - getting back to the original point of this post: do I go with antialiased brushes?
I even thought about going mad and making some new anti-aliased bristly brushes. Or even any other shape. Suggestions welcome now we have it working.
- OpenXTalkPaul
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Re: Editing interface graphic
Correct, and I believe this is the main thing for fixing this bug, 'before mouseDown' the pencil/brush tool needs to ensure there is an existing, non-reference image or covert it to a non-reference image, or create a non-reference image, before drawing.
------EDIT just saw where Tom said he's fixed this.-------------
I'll have to check OXT DPE RC5 because I thought I tried to fix this at one point as well.
Also correct that this has been a bug for a long time and it was reported as a bug a long time ago too.
Over the weekend I've started working on OXT Tools palette again.
I spent some time looking at Tools palette from LC 7.x (pre-widgets), the tools palette had a couple different controller pop-up menus, for example the color selector was a grid of block, and there was a rounded corner radius selector that has since disappeared when the Tools was redesigned to include Widgets.
The tools palette is a 'script only' stack in v8-9 sections, the sections content and state is maintained by Arrays, which we can retrieve/manipulate. In v6-7 Tools is a regular stack.
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